狙击枪csgo指令详解

2023-09-08  35

狙击枪csgo指令详解

狙击枪在CS:GO中的指令为:

狙击枪csgo指令详解

``` // 设置狙击枪的外观 void setSniperWeapon(int clientID, int modelIndex, int teamIndex, int width, int height) { // 设置狙击枪的外观 clientID = modelIndex + 100; modelIndex = 30013; teamIndex = 20013; width = 250; height = 45; }

狙击枪csgo指令详解

// 设置狙击枪的镜面 void setSniperHUD(int clientID, int modelIndex, int teamIndex, int blood, int eyeX, int eyeY) { // 设置狙击枪的镜面 clientID = modelIndex + 100; modelIndex = 30013; teamIndex = 20013; blood = 3; eyeX = 120; eyeY = 120; }

// 设置狙击枪的镜面颜色 void setSniperHUDColor(int clientID, int modelIndex, int teamIndex, int red, int green, int blue) { // 设置狙击枪的镜面颜色 clientID = modelIndex + 100; modelIndex = 30013; teamIndex = 20013; red = 0; green = 0; blue = 255; }

狙击枪csgo指令详解

// 设置狙击枪的准星 void setSniperRings(int clientID, int modelIndex, int teamIndex, int health, int damage, int speed) { // 设置狙击枪的准星 clientID = modelIndex + 100; modelIndex = 30013; teamIndex = 20013; health = 100; damage = 50; speed = 10; }

狙击枪csgo指令详解

// 设置狙击枪的准星颜色 void setSniperRingsColor(int clientID, int modelIndex, int teamIndex, int red, int green, int blue) { // 设置狙击枪的准星颜色 clientID = modelIndex + 100; modelIndex = 30013; teamIndex = 20013; red = 0; green = 0; blue = 255; }

// 设置狙击枪的旋转角度 void setSniperWeaponRotation(int clientID, int modelIndex, int teamIndex, int rotationAngleDegrees) { // 设置狙击枪的旋转角度 clientID = modelIndex + 100; modelIndex = 30013; teamIndex = 20013; rotationAngleDegrees = rotationAngleDegrees; }

狙击枪csgo指令详解

// 设置狙击枪的锁定目标 void setSniperLockTarget(int clientID, int targetID, int lockType) { // 设置狙击枪的锁定目标 clientID = modelIndex + 100; targetID = 30013; lockType = lockType; }

// 设置狙击枪的换弹 void setSniperEvaluateWeapon(int clientID, int evalType, int weaponID) { // 设置狙击枪的换弹 clientID = modelIndex + 100; evalType = evalType; weaponID = 30013; }

狙击枪csgo指令详解

// 设置狙击枪的投票 void setSniperVote(int clientID, int teamIndex, int playerID, int round, int host) { // 设置狙击枪的投票 clientID = modelIndex + 100; teamIndex = 20013; playerID = 30013; round = round; host = host; }

狙击枪csgo指令详解

// 设置狙击枪的自动瞄准 void setSniperAutomaticShooting(int clientID, int modelIndex, int teamIndex, int round, int lockType) { // 设置狙击枪的自动瞄准 clientID = modelIndex + 100; teamIndex = 20013; round = round; lockType = lockType; }

// 设置狙击枪的自动开火 void setSniperFireRate(int clientID, int modelIndex, int teamIndex, int round, int lockType) { // 设置狙击枪的自动开火 clientID = modelIndex + 100; teamIndex = 20013; round = round; lockType = lockType; }

狙击枪csgo指令详解

// 设置狙击枪的准星显示 void setSniperRingsVisibility(int clientID, int modelIndex, int teamIndex, int red, int green, int blue) { // 设置狙击枪的准星显示 clientID = modelIndex + 100; teamIndex = 20013; red = 0; green = 0; blue = 255; }

// 设置狙击枪的准星颜色 void setSniperRingsColor(int clientID, int modelIndex, int teamIndex, int red, int green, int blue) { // 设置狙击枪的准星颜色 clientID = modelIndex + 100; teamIndex = 20013; red = 0; green = 0; blue = 0; }

// 设置狙击枪的旋转角度 void setSniperWeaponRotation(int clientID, int modelIndex, int teamIndex, int rotationAngleDegrees) { // 设置狙击枪的旋转角度 clientID = modelIndex + 100; modelIndex = 30013; teamIndex = 20013; rotationAngleDegrees = rotationAngleDegrees; }

// 设置狙击枪的目标ID void setSniperTargetID(int clientID, int targetID) { // 设置狙击枪的目标ID clientID = modelIndex + 100; targetID = 30013; }

// 设置狙击枪的锁定的目标 void setSniperLockTarget(int clientID, int targetID, int lockType) { // 设置狙击枪的锁定目标 clientID = modelIndex + 100; targetID = 30013; lockType = lockType; }

狙击枪csgo指令详解

// 设置狙击枪的换弹 void setSniperEvaluateWeapon(int clientID, int evalType, int weaponID) { // 设置狙击枪的换弹 clientID = modelIndex + 100; evalType = evalType; weaponID = 30013; }

狙击枪csgo指令详解

// 设置狙击枪的投票 void setSniperVote(int clientID, int teamIndex, int playerID, int round, int host) { // 设置狙击枪的投票 clientID = modelIndex + 100; teamIndex = 20013; playerID = 30013; round = round; host = host; }

// 设置狙击枪的自动瞄准 void setSniperAutomaticShooting(int clientID, int modelIndex, int teamIndex, int round, int lockType) { // 设置狙击枪的自动瞄准 clientID = modelIndex + 100; teamIndex = 20013; round = round; lockType = lockType; }

狙击枪csgo指令详解

// 设置狙击枪的自动开火 void setSniperFireRate(int clientID, int modelIndex, int teamIndex, int round, int lockType) { // 设置狙击枪的自动开火 clientID = modelIndex + 100; teamIndex = 20013; round = round; lockType = lockType; }

狙击枪csgo指令详解

// 设置狙击枪的准星显示 void setSni

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